Amal's blog

Wednesday 30 December 2009

Writing Styles: draft 2























 Is 3D Really Important To The Future Of Film?
Digital animation is increasingly used in the film, video games, TV and website design industries. Many 3D techniques are commonly used in number of ways by the entertainment industry. It can be used to create wholly 3D productions as short as an advertisement or as long as a feature film, or can be layered with live action for special effects.

These forms are generated using computers and different tools (software) that can apply all sorts of surface characteristics to them, illuminate the scene they are in and move anything around.
The big difference here compared to traditional animated drawings is that there is no need to create a different version of each object for each frame; once the object has been created, it can be seen from any point of view. 


The entry of 3D animation had brought a sort of revolution in past decade in the animation sector. Its importance and popularity cannot be ignored. There is hardly any area where it has not played its part.
Looking back another 10 years to 1983, 3D graphics was in its infancy; Silicon Graphics was just created, and there were no PC graphical interfaces or operating systems (Though the original Apple Macintosh would soon surface in January 1984). 

The real power and its effectiveness came into light when the film "Jurassic Park" hit the screen worldwide. The film showcased not just the all-powerful animal-Dinosaur; but highlighted the wonders of 3D animation in bringing the animal to life in a virtual sense.

3D packages are tremendous tool that facilitates faster communication and allows portraying complex thoughts into virtual reality. Even the most unimaginable idea or concept can easily be transformed into virtual reality. No other software or programming techniques offer this kind of advantages to its users.
Pixar's new movie "Wall-E ", which is set for a 2008 release date, may be a front-runner to display many for these new technologies and techniques. 

Using 3D animated techniques; even hazardous and expensive scenes can be recreated. Among many areas where 3D animation has brought about changes is Architecture. Designing and studying 2D and 3D models of different sketches has been made easier. These models are found to be extremely accurate and can be easily be interpreted.

With 3D animation, you can expect perfect images and at a record time. The impact created is simply outstanding. The illustrations and pictures created cannot be described in words. The final products can generally be viewed from different perspectives.  3D animation software come with different dimensional features and its ability in portraying movements is simply impeccable. A huge amount of scientific data is worked upon and is presented in a simplistic way.  

3D animated pictures and movies generally have long lasting impressions on the viewers for a long time to come. It also becomes easier for viewers to recall their experiences in an accurate way.
The future of 3D animation is bright. Constant innovations and cutting edge technologies have ensured the viewing of pictures, sketches; films and so on will never be the same again. One area where 3D animation is yet to make a mark is in photo-realistic animation of humans.
Bibliography:
  • Books:


    •  3D Computer Graphics, Alan Watt, Publisher: Addison Wesley; 3 edition, December 16, 1999, US
    • Art in Motion, Animation Aesthetics, Maureen Furniss, John Libbey Cinema and Animation; illustrated edition, 15 Jun 1996, US
    • Timing for Animation, Tom Sito, Focal Press; 2 edition, 7 Sep 2009, US
    • Art of 3D Computer Animation and Effects, Isaac V. Kerlow, John Wiley & Sons; 3rd Edition, 15 Aug 2003, US
    • The Complete Guide to Digital 3D Design, Simon Danaher, ILEX, 13 Sep 2004, US

  • Websites:
  1. Scott Clark, February 26, 2009 Dmitry’s Design Lab, The Art of Animation, April 1999, URL
  2. The College of the Ars. Ohio State University, A Critical History of Computer Graphics and Animation, Wayne Carlson, 2003, URL 
  3. The College of the Ars. Ohio State University, CGI Historical Timeline, 2004 Wayne E. Carlson, URL 
  4. 1998-2009 HowStuffWorks Inc, How 3-D Graphics Work, Curt Franklin, URL 
  5. HISTORY OF COMPUTER GRAPHICS 1960-69, Daniel E. Sevo, 1998-2003, URL

2 comments:

  1. Hi Amal,

    Interesting academic piece on 3D animation. I love the topic, it is different and formative. The flow of your piece is good. I would only suggest breaking down the text into smaller section, so its easier to read and to not lose focus.

    Great to see you have used websites and books for your resources, but is there any direct quotes that you have used, this is where you have to state within your piece what you have used.

    Take a look at mine I used numbers to reference mine. I’m not 100% confident on this style of writing, I think this is due to the theme and angle I have explored, I could really do with some comments to know if I am on the right track.

    Well done though, yours is vibrant, up to date topic and interesting.

    Laura

    ReplyDelete
  2. Hi Laura,
    I really appreciate your feedback .. as you've suggested, I've edited the post and broke down the text
    I'll try to include the quotes in my next academic draft ..
    Thanks Laura for your comment..

    ReplyDelete