- The research project shows that the Japanimation culture wave is spreading among youth and influence their lifestyle.
- The influence has raised two phenomenons: otaku and hikikomori
- The Japanimation has a good influence in marketing and entertainment industry.
- Using the anime style for the campaign's video animation will help to drag the youth attention.
- Developing animation style is depending on the target market demographic and psychographic information and the cultural background.
- Animation in advertisement world is a powerful tool that benefiting the leading-edge companies.
- Choosing the right animation software depends on the type of animation and the skills of the animator.
- Designer/animator personal preference can be developed through practicing his skills in different projects.
- This project has allowed me to practice animation professionally.
- As a result this project has developed my professional practice and covered academic areas on animation background and old/new techniques.
- It helped me to study the target market and identify the keys of understanding the customers in away to benefit and serve the campaign.
Thursday, 5 January 2012
Log 3: Summary of Project Findings
In conclusion, the summary of the project findings as the following:
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Thanks for this Amal.
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