Amal's blog

Wednesday, 8 December 2010

Research & Development Materials: Activity 1: Glossary Of Research Terms

Technical:

Scene: a consecutive series of pictures that constitutes a unit of action in a film
Compositing: Compositing is the combining of visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. Live-action shooting for compositing is variously called “blue screen,” “green screen,” “chroma key,”
Flash: is a multimedia platform that is popular for adding animation and interactivity to web pages. Originally acquired by Macromedia, Flash was introduced in 1996, and is currently developed and distributed by Adobe Systems.
After Effects: Adobe After Effects is a digital motion graphics and compositing software published by Adobe Systems. Its main purpose is for film and video post-production.
2D animation: Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways.
3D animation: These animations are made using a variety of techniques such as modelling in clay and plasticine or puppets. 3D animations can also be made using computer software to create three-dimensional characters and scenery.
4D animation: 4 dimensional Animation and production studios have taken this developing technology and run with it, marketing to audiences movies that can be interpreted in 3D, while the images appear to jump off the screen.
Layers: are used in digital image editing to separate different elements of an image. A layer can be compared to a transparency on which imaging effects or images are applied and placed over or under an image. Today they are an integral feature of image editors.
Key frames: A key frame in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition. They are called "frames" because their position in time is measured in frames on a strip of film.
Storyboard: Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence, including website interactivity.
New:

Visual Communication: Visual communication as the name suggests is communication through visual aid and is described as the conveyance of ideas and information in forms that can be read or looked upon.
Social network: is a web-based service that provides ways for users to interact, such as file sharing, blogging, and discussion groups, to build communities of people who have common interests. 
Animated documentary: The animated documentary is a genre of film which combines the genres of animation and documentary. This genre should not be confused with documentaries about movie and TV animation history that feature excerpts.
Aimated/ visual music: Visual music, sometimes called "colour music," refers to the use of musical structures in visual imagery, which can also include silent films or silent Lumia work. It also refers to methods or devices which can translate sounds or music into a related visual presentation.
New Media: New media is a term meant to encompass the emergence of digital, computerized, or networked information and communication technologies in the later part of the 20th century.
Motion Graphics: Motion graphics are graphics that use video and/or animation technology to create the illusion of motion or a transforming appearance. These motion graphics are usually combined with audio for use in multimedia projects.
Cultural:

Otaku: (o-tah-ku) In Japan, otaku is a fairly derogatory term used to describe an obsessed fan of something (not necessarily anime). In North America, however, the term is often a badge of honor for hard-core anime, manga, and video games fans. Sometimes also used to refer to anime fans in general.
Anime: Anime in English usually refers to a style of animation originating in Japan, heavily influenced by the manga (Japanese comics) style and typically featuring characters with large eyes, big hair and elongated limbs, exaggerated facial expressions, brush-stroked outlines and limited motion.
Manga: a non-animated cartoon, especially one done in a Japanese style; A professionally produced Japanese comic. and conforming to the style developed in Japan in the late 19th century.
Academic:

Quantitative Research: quantitative research refers to the systematic empirical investigation of quantitative properties and phenomena and their relationships.
Qualitative Research: Qualitative research is a method of inquiry appropriated in many different academic disciplines, traditionally in the social sciences, but also in market research and further contexts.
Theory: a logical, systematic set of principles or explanation that has undergone testing or validation from careful observations and has stood up against attempts to prove it false. A scientific theory can be used to make a variety of predictions of what will happen under different circumstances.
Hypotheses: A prediction which needs to be tested to tell if it is correct.
Research Proposal: A research proposal is a document written by a scientist that describes in details the program for a proposed scientific investigation.
Cinematography: the art and technique of making and reproducing motion pictures
Animation: Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways.
Commercial: A television advertisement or television commercialoften just commercial or TV ad (US), or advert or ad (UK/US), or ad-film (India)is a span of television programming produced and paid for by an organization that conveys a message.
Promotional: a message issued in behalf of some product or cause or idea or person or institution.
Entertainment: an activity that is diverting and that holds the attention.
Concept: an abstract or general idea inferred or derived from specific instances
Advertising: Advertising is a form of communication intended to persuade an audience (viewers, readers or listeners) to take some action.
Resources:

wordnetweb.princeton.edu/perl/webwn
en.wikipedia.org/wiki/Compositing
en.wikipedia.org/wiki/Cg_(programming_language)
en.wikipedia.org/wiki/Macromedia_Flash
en.wikipedia.org/wiki/After_Effects
en.wikipedia.org/wiki/2D_Animation
www.nfsa.gov.au/whats_on/elastic_reality/animation-terms.html
http://www.ehow.com/about_5600761_4d-animation_.html
en.wikipedia.org/wiki/Layers_(digital_image_editing)
en.wikipedia.org/wiki/Keyframe
en.wikipedia.org/wiki/Storyboard
www.animecritic.com/resources/glossary.html
en.wikipedia.org/wiki/Anime
en.wiktionary.org/wiki/manga
en.wikipedia.org/wiki/Visual_communication
hallman.nccommunities.org/glossary
en.wikipedia.org/wiki/Animated_documentary
en.wikipedia.org/wiki/Visual_music
en.wikipedia.org/wiki/New_media
en.wikipedia.org/wiki/Motion_graphic
en.wikipedia.org/wiki/Quantitative_research
en.wikipedia.org/wiki/Qualitative_research
www.astronomynotes.com/glossary/glosst.htm
www.spaceday.org/index.php/Glossary-of-Aeronautics-Terms.html
en.wikipedia.org/wiki/Research_proposal
en.wiktionary.org/wiki/cinematography
en.wikipedia.org/wiki/Animation
en.wikipedia.org/wiki/Commercials
wordnetweb.princeton.edu/perl/webwn
en.wikipedia.org/wiki/Advertising

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